Play

This is actually the first chapter I read when I knew I was supposed to take notes, so Here are my notes on the chapter of play:

Introduces with laughter Laughter, Dr.Kataria believes, can cure problems and lightens up days. Laughter clubs Laugh to be happy, and to open up the right side of your brain. Ford sacked employee for slowing line, and smiling, believed work and play shouldn't be mixed now it is nessicary for them to be mixed Big european buisnesses are starting "Serious play" training with lego play manifests in 3 ways: Games (esp vidio games), humor(opens up right brain to increace effisancy), & joyfullness (makes people more productive).

GAMES America's army made by west pt commander who tried to teach kids what Army was like If u disobey orders or shoot civs, you can get kicked off the game, focuses on teamwork video game facts 40% women video game industry bigger than motion picture industry On avg, Americans play video games for 75 hrs per year Mario games have earned more than all starwars industries combined. According to several suveys, 100% of college kids have played videogames. Although think most parents think this is alarming (My mom tells me how I play games too much) A proffessor @ Univercity of Wisconison argues that they operate with better way of learning than test-happy schools. (he also is a believer in connecting and manipulating Ideas) Playing these games helps with: visual perception, multitasking, and ability to detect change and can also make people more productive. Fastist growing genre of games isn't death & destruction games, but role-playing ones Games are moving away from pure code (Like Pong) to artsy-venue (just look at all of the scenery in games like Halo) HUMOR Right brain dominated Reduces hostiliy (funny connection to Montey Pyton's deathly joke in The Meaning of Life) Double edged sword, can also be hurtful Mr. Pink thinks that Humor should be valued in companies, not ignored. JOYFULNESS heres some footage of a laughter cub, hosted by who else but John Cleese media type="youtube" key="yXEfjVnYkqM&rel=1" height="355" width="425" ([|Hyperlink]) Started with only 4 people when laughing, you can't think, therefore acheiveng the goal of meditation laughter has cardiovascular benifits Head of laughter clubs wants to take this into workplace "If you have a smoking room in your buisness, why not have a laughing room?"

So for my portfolio activity, I again took an online test (only one this time) here it is on a word doc.. So, after all of this data, here's a short breakdown. Overall, even though work gets things done, sometimes it's better to just kick back and relax. If it's playing video games, you might actually be learning in a better way than you are at school. Also, games help with multitasking, and the ability to detect change in one's environment; both important in the worlds of today and tomorrow. Along side with games, Humor and laughing have extraordinary capabilities when it comes to giving the shrug to stress and therefore should be given a larger role in big name corporations. It also helps to be joyful in whatever you do, including work. for example, Laughing has cardiovascular benefits (think of how tired you are after one straight minute of just laughing). Bottom line, Laughing, Humor, Games; Playing in general was used to be thought of as inefficient and unneeded, now shows multiple benefits, from getting better at multitasking, to improving your heart health.